Online Games – The Land Of Britannia Has About 230,000 Citizens. They Are People Of All-www.33bbb.com

Games Online Games – The land of Britannia has about 230,000 citizens. They are people of all sorts–soldiers, tailors, blacksmiths, and musicians. They wage war, build cities, open shops, get married, and die. Online Games – The land of Britannia has about 230,000 citizens. They are people of all sorts–soldiers, tailors, blacksmiths, and musicians. They wage war, build cities, open shops, get married, and die. Yet, this particular Britannia does not exist in reality. It is a virtual medieval world, a place where network players .pete and interact with one another simultaneously — a form of online games or .puter game, called an online games, that has be.e increasingly popular and is expected to be the "next big thing" in .puter gaming. Launched in 1997, Ultima Online–which includes the fantasyland Britannia–was the first Internet-based online games. Since then, many other online games have arisen, and more are in the works. What is different about this type of game? The various characters you meet in the game are controlled, not by a .puter, but by other players acting simultaneously over the Internet. Thousands of people can participate in the same game. For example, Ultima Online is said to have had players from 114 countries participating at the same time. The popularity of these online games may depend a lot on the social contact involved. Players can chat with each other and thus feel that they are part of a global .munity. Big Business The electronic-game industry is very optimistic about its future. By 1997 the annual in.e from the American .puter- and video-game industry reached $5.3 billion, and the worldwide sales were at least $10 billion. This trend shows no signs of losing momentum. The market is expected to increase by 50 to 75 percent during the .ing five years. Every day, according to Forrester Research, over a million people log on to different Internet-based online games, and it is said that interest in online games will increase with the spread of broadband, a type of high-speed Internet connection. Children who have grown up playing .puter games show no sign of stopping when they get older. One long-time player says: "Playing .puter games has be.e a way of associating with friends from all over the world." Are all such online games harmless entertainment, or are there risks involved? Let us see. About the Author: 相关的主题文章: